name of display: /tmp/launch-kn0akr/:0 display: /tmp/launch-kn0akr/:0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer client glx vendor string: SGI client glx version string: 1.2 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group GLX version: 1.2 GLX extensions: GLX_ARB_get_proc_address, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: NVIDIA GeForce 7300 GT OpenGL Engine OpenGL version string: 2.0 NVIDIA-1.5.24 OpenGL extensions: GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_vertex_blend, GL_ARB_window_pos, GL_ARB_shader_objects, GL_ARB_vertex_shader, GL_ARB_shading_language_100, GL_EXT_multi_draw_arrays, GL_EXT_clip_volume_hint, GL_EXT_rescale_normal, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_gpu_program_parameters, GL_EXT_geometry_shader4, GL_EXT_transform_feedback, GL_APPLE_client_storage, GL_APPLE_specular_vector, GL_APPLE_transform_hint, GL_APPLE_packed_pixels, GL_APPLE_fence, GL_APPLE_vertex_array_object, GL_APPLE_vertex_program_evaluators, GL_APPLE_element_array, GL_APPLE_flush_render, GL_APPLE_aux_depth_stencil, GL_NV_texgen_reflection, GL_NV_light_max_exponent, GL_IBM_rasterpos_clip, GL_SGIS_generate_mipmap, GL_ARB_imaging, GL_ARB_point_parameters, GL_ARB_texture_env_crossbar, GL_ARB_texture_border_clamp, GL_ARB_multitexture, GL_ARB_texture_env_add, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_ARB_multisample, GL_ARB_texture_env_combine, GL_ARB_texture_compression, GL_ARB_texture_mirrored_repeat, GL_ARB_shadow, GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_occlusion_query, GL_ARB_point_sprite, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, GL_ARB_pixel_buffer_object, GL_ARB_draw_buffers, GL_ARB_shader_texture_lod, GL_EXT_compiled_vertex_array, GL_EXT_framebuffer_object, GL_EXT_texture_rectangle, GL_ARB_texture_rectangle, GL_EXT_texture_env_add, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_lod_bias, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_stencil_wrap, GL_EXT_texture_filter_anisotropic, GL_EXT_secondary_color, GL_EXT_blend_func_separate, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_depth_bounds_test, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_dxt1, GL_EXT_texture_sRGB, GL_EXT_blend_equation_separate, GL_EXT_texture_mirror_clamp, GL_EXT_packed_depth_stencil, GL_APPLE_flush_buffer_range, GL_APPLE_ycbcr_422, GL_APPLE_vertex_array_range, GL_APPLE_texture_range, GL_APPLE_float_pixels, GL_ATI_texture_float, GL_ARB_texture_float, GL_ARB_half_float_pixel, GL_APPLE_pixel_buffer, GL_APPLE_object_purgeable, GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_blend_square, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_fog_distance, GL_NV_depth_clamp, GL_NV_multisample_filter_hint, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_ATI_texture_mirror_once, GL_ATI_texture_env_combine3, GL_ATI_separate_stencil, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod OpenGL limits: GL_MAX_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIP_PLANES = 6 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 10 GL_MAX_ELEMENTS_VERTICES = 2048 GL_MAX_ELEMENTS_INDICES = 150000 GL_MAX_EVAL_ORDER = 10 GL_MAX_LIGHTS = 8 GL_MAX_LIST_NESTING = 64 GL_MAX_MODELVIEW_STACK_DEPTH = 32 GL_MAX_NAME_STACK_DEPTH = 128 GL_MAX_PIXEL_MAP_TABLE = 256 GL_MAX_PROJECTION_STACK_DEPTH = 10 GL_MAX_TEXTURE_STACK_DEPTH = 10 GL_MAX_TEXTURE_SIZE = 4096 GL_MAX_3D_TEXTURE_SIZE = 4096 GL_MAX_VIEWPORT_DIMS = 4096, 4096 GL_ALIASED_LINE_WIDTH_RANGE = 1, 10 GL_SMOOTH_LINE_WIDTH_RANGE = 0, 10 GL_ALIASED_POINT_SIZE_RANGE = 1, 63 GL_SMOOTH_POINT_SIZE_RANGE = 1, 63 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 4096 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 4 GL_MAX_TEXTURE_UNITS_ARB = 4 GL_MAX_TEXTURE_LOD_BIAS_EXT = 16 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16 GL_MAX_DRAW_BUFFERS_ARB = 4 GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 11, 11 GL_VERTEX_PROGRAM_ARB: Bus error [bifrost:~] reinhart% glxinfo -l name of display: /tmp/launch-kn0akr/:0 display: /tmp/launch-kn0akr/:0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer client glx vendor string: SGI client glx version string: 1.2 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group GLX version: 1.2 GLX extensions: GLX_ARB_get_proc_address, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: NVIDIA GeForce 7300 GT OpenGL Engine OpenGL version string: 2.0 NVIDIA-1.5.24 OpenGL extensions: GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_vertex_blend, GL_ARB_window_pos, GL_ARB_shader_objects, GL_ARB_vertex_shader, GL_ARB_shading_language_100, GL_EXT_multi_draw_arrays, GL_EXT_clip_volume_hint, GL_EXT_rescale_normal, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_gpu_program_parameters, GL_EXT_geometry_shader4, GL_EXT_transform_feedback, GL_APPLE_client_storage, GL_APPLE_specular_vector, GL_APPLE_transform_hint, GL_APPLE_packed_pixels, GL_APPLE_fence, GL_APPLE_vertex_array_object, GL_APPLE_vertex_program_evaluators, GL_APPLE_element_array, GL_APPLE_flush_render, GL_APPLE_aux_depth_stencil, GL_NV_texgen_reflection, GL_NV_light_max_exponent, GL_IBM_rasterpos_clip, GL_SGIS_generate_mipmap, GL_ARB_imaging, GL_ARB_point_parameters, GL_ARB_texture_env_crossbar, GL_ARB_texture_border_clamp, GL_ARB_multitexture, GL_ARB_texture_env_add, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_ARB_multisample, GL_ARB_texture_env_combine, GL_ARB_texture_compression, GL_ARB_texture_mirrored_repeat, GL_ARB_shadow, GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_occlusion_query, GL_ARB_point_sprite, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, GL_ARB_pixel_buffer_object, GL_ARB_draw_buffers, GL_ARB_shader_texture_lod, GL_EXT_compiled_vertex_array, GL_EXT_framebuffer_object, GL_EXT_texture_rectangle, GL_ARB_texture_rectangle, GL_EXT_texture_env_add, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_lod_bias, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_stencil_wrap, GL_EXT_texture_filter_anisotropic, GL_EXT_secondary_color, GL_EXT_blend_func_separate, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_depth_bounds_test, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_dxt1, GL_EXT_texture_sRGB, GL_EXT_blend_equation_separate, GL_EXT_texture_mirror_clamp, GL_EXT_packed_depth_stencil, GL_APPLE_flush_buffer_range, GL_APPLE_ycbcr_422, GL_APPLE_vertex_array_range, GL_APPLE_texture_range, GL_APPLE_float_pixels, GL_ATI_texture_float, GL_ARB_texture_float, GL_ARB_half_float_pixel, GL_APPLE_pixel_buffer, GL_APPLE_object_purgeable, GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_blend_square, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_fog_distance, GL_NV_depth_clamp, GL_NV_multisample_filter_hint, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_ATI_texture_mirror_once, GL_ATI_texture_env_combine3, GL_ATI_separate_stencil, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod OpenGL limits: GL_MAX_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIP_PLANES = 6 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 10 GL_MAX_ELEMENTS_VERTICES = 2048 GL_MAX_ELEMENTS_INDICES = 150000 GL_MAX_EVAL_ORDER = 10 GL_MAX_LIGHTS = 8 GL_MAX_LIST_NESTING = 64 GL_MAX_MODELVIEW_STACK_DEPTH = 32 GL_MAX_NAME_STACK_DEPTH = 128 GL_MAX_PIXEL_MAP_TABLE = 256 GL_MAX_PROJECTION_STACK_DEPTH = 10 GL_MAX_TEXTURE_STACK_DEPTH = 10 GL_MAX_TEXTURE_SIZE = 4096 GL_MAX_3D_TEXTURE_SIZE = 4096 GL_MAX_VIEWPORT_DIMS = 4096, 4096 GL_ALIASED_LINE_WIDTH_RANGE = 1, 10 GL_SMOOTH_LINE_WIDTH_RANGE = 0, 10 GL_ALIASED_POINT_SIZE_RANGE = 1, 63 GL_SMOOTH_POINT_SIZE_RANGE = 1, 63 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 4096 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 4 GL_MAX_TEXTURE_UNITS_ARB = 4 GL_MAX_TEXTURE_LOD_BIAS_EXT = 16 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16 GL_MAX_DRAW_BUFFERS_ARB = 4 GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 11, 11 GL_VERTEX_PROGRAM_ARB: Bus error